Internal gamification is a big deal. 70% of employees are disengaged from their employers and engaged staff are 3x more creative, and 31% more product
Internal gamification is a big deal. 70% of employees are disengaged from their employers and engaged staff are 3x more creative, and 31% more productive. Companies with engaged teams can out perform their competitors by 202% – which is why getting engagement right is key. We’ve found some Internal gamification examples and offerings which might help spark creative ideas for your business.
Spinify: Great for sales
Spinify allows you to create leaderboards via a Chat Bot “Spinify Sue”. The focus of Spinify are leaderboards that allow you to motivate your team and focus on individual progress.
Spinify has pre-built points, badges and levels to help drive competition and you can setup leaderboards in minutes, which means you don’t need your tech team – and then it’s on autopilot.
It’s great if you have in house screens – with Spinify you can see wins in real time on your phone and your Office TV and because it’s a leaderboard system, it’s great for sales –especially with the set up of team vs team leaderboards.
Atrivity: Great for learning
Atrivity is a custom, competitive quiz game platform for organizations and is designed to offer scalable, gamified solutions to training and engagement. You create and manage new games in a web dashboard, where you upload questions and answers, invite users and track all the stats. Users just need to download the app on their mobiles or tablets to play.
The options are vast. You can create a quiz game with key event content and encourage attendees to play on their phones or tablets. Players challenge each other to earn points and move up the rankings. Screens show live game stats creating a competitive buzz about winning prizes you’ve specified.
If your team is geographically distant or working remotely, using Atrivity means you can get them the information they need in a fun, efficient way and gather data to improve learning and track results.
Optional international play gives people the ability to challenge across languages: an employee in Italy can challenge a colleague in China, taking team bonding across borders. Users play for 5 days, and always receive questions in their own language. Customizable options include playing hours: customers naturally play when it works for them, most often outside pre-defined office hours.
IActionable: Great for marginal gains
Employees often don’t know what is expected of them or how well they are meeting those expectations, and iActionable is based on this premise, offering gamification to deliver real time feedback and updates in real-time so everyone always knows exactly where they stand and what to focus on. Whilst there are contests – they are keen to stress it’s not all about fun. If you want to sharpen your team’s focus on both individual and team goals, this could be ideal.
It uses scoring – in fact, the product name is Score- which is a single number that sums up an employee’s performance. It fluctuates like a credit score and gives an employee a holistic view of their performance.
Bunchball: Pro Level Gamification
If you want to enhance collaboration with some slick gamification, then this might be a great safe bet. Nitro by Bunchball offers a way for businesses to create, deploy, and measure individual or team challenges from a desktop or iPad, add pre-built missions, badges, and notifications or create your own, assign challenges based on group, role, geography, past behaviour and more. They’ve worked with businesses like Ford and have a cloud-based gamification engine that integrates easily with enterprise apps and portals.
It’s a great system if you want to gain insight into what motivates your audience and if you are able to use the robust analytics to change your strategy if required.
SnapComms: Great for internal comms
SnapComms allows businesses to incorporate gamification into internal communications to improve engagement with your messages using SnapComms internal communication tools as well as offering enterprise gamification to make internal communications more impactful.
SnapComms’ employee quiz tools enable employers to questionnaires, tests, and various other messages to employees’ computers and mobile devices on screen to capture, engage and excite. Examples include popup quizzes for prizes such as event tickets and gift baskets/hampers, or quizzes used to assess comprehension and retention of key brand messages. It’s ideal for internal comms, because embedded research links help build understanding by quickly explaining and further defining correct quiz answers through other sources, such as the Intranet and desktop notifications mean employees can’t miss key messages.
What platforms and software have you used that have helped you with the gamification of internal comms, sales or learning? Leave a message and let us know!